Releases: IceReaper/OpenKrush
Releases · IceReaper/OpenKrush
playtest-20220222-3
General:
- Tall units and artillery units can shoot over walls.
- Lobby research duration changed to 50%, 100%, 150%, 200%
Fixed:
- Rare crash when units attack at the same time when its target it killed.
playtest-20220222-2
General:
- Units no longer try to shoot through walls if they cant.
AI:
- Now only tries to keep distance between buildings, instead of requiring it.
Fixed:
- Fixed a MP desync crash due to the AI cheating itself money.
playtest-20220222
General:
- Its no longer possible to place buildings when out of resources.
- Implemented handicap feature - It allows to slow down production times up to twice the time.
- Asset browser will now display all assets from any supported source from KKnD, KKnD Xtreme and KKnD 2 Krossfire.
- Added a new unused voice effect for the Wilbur Bomber.
- Support for steam installations from all steam libraries.
- Buildings are now rendered in transparent while placing them.
- When trying to sell, repair, sacrifice or research, the blocked cursor is used whenever you should be able to do that action but cant due to a state restriction (cant do aynthing on a building which is being constructed or sold, cant tech up if max level, cant enter if full, ...).
- Added a new mouse cursor when trying to place a building while having no resources.
AI:
- Implemented building placement layout logic.
- Implemented building build order logic.
- Implemented research order.
- Implemented tower placement layout logic.
- Implemented tower build order logic.
- Implemented responding when building or tanker is being attacked.
Fixed:
- Fixed a rare crash when a bunker closes again.
- Fixed oilpatch placements on "El Presidentes Paradise" which blocked mobile bases deploy positions.
- Fixed some broken hotkeys.
- Fixed a problem where tankers were not correctly docking.
- Fixed the tech bunker unlocked animation offsets.
- Fixed a crash where the AI causes a desync in multiplayer games.
- Fixed mouse input on sidebar actions (sell, research, repair) when using the classic scheme.
- Fixed the flamethrower particles being static instead of animated.
playtest-20210813
General:
- Several under-the-hood engine updates.
- Implemented a new screen which displays when the game assets cannot be found.
playtest-20210316
General:
- Added skulls on sticks as map decorations
- Added cinematic tents as map decorations
- Added rallypoint flags
- Added new Disintegrator unit to the game (currently only obtainable using debug mode)
- Added support to load and display maps in the asset browser
- Added support for the BLIT static image file format
- Bunker open mechanics can now be set in lobby (either by proximity or by sending a technician in)
- Saboteur behavior can now be set in lobby (either destroying the building or conquering it)
Enhancements:
- Tanker ai enhanced
- Sound tweaks for bike and sniper
- Tweaked swat balancing
- Assets loading even faster now
- Tweaked game detection mechanism
- Tweaked target offsets for Warrior Hall
- Settings in lobby are now grouped for a better overview
Fixed:
- Packaging issues, resulting in broken OSX and Linux binaries
- Fixed production hotkeys
- Fixed some sprite clipping issues
- Fixed a crash in the game installation detection under linux / osx
playtest-20210311
General:
- Added support for Steam under OSX and Linux
- Added support for non-standard Steam installation paths
- Removed modcontent installer
- Removed OpenRA prefix for shortcuts
Enhancements:
- Asset browser can now display maps
- Mission Briefing videos can now be played
Fixed:
- Fixed a crash when leaving a map
- Music tracks are now properly generated from the installation path
playtest-20210310
First OpenKrush playtest.
The project is no longer a standalone remake, but a mod requiring a legal installation
Currently supported releases:
- KKND (English original CD)
- KKND Xtreme (Steam, GoG, English original CD)
General:
- Project renamed to avoid licensing issues
- Project is now a mod and requires a legal installation to avoid licensing issues
- A lot of under the hood engine updates
- Asset directories refactored and properly credited every asset
- Removed defunc kknd2 mod (will be re-implemented later using the new project setup)
Enhancements:
- Implemented recreations of all classic maps
- Turreted units can now target and shoot while driving
- Tanker logic rewritten for better experience
- Added new custom sprites for the barracks
- Added new custom sprites for the money generator buildings
- Implemented more realistic targeting points for buildings
- Implemented default building saboteur amounts
- Added new sound for rotary cannons
- Added new ui click sound
- Implemented kknd font
- Implemented fly sound for wasps
Fixes:
- Fixed a rare bug where tankers end in a frozen unresponsible state
- Fixed gort muzzle color
- Fixed units aiming behavior
- Fixed a crash when ordering stuff in fog covered areas
- Fixed a rare crash when loosing a building which is being researched
- Fixed sidebar orders when using the classic mouse controls
- Fixed a crash when ordering mechanics using the hotkey
- Fixed a rare crash involving flamethrower units
- Fixed music playing while videos are playing
- Fixed some sounds not properly looping