Skip to content

Releases: IceReaper/OpenKrush

playtest-20220222-3

22 Feb 20:30
Compare
Choose a tag to compare

General:

  • Tall units and artillery units can shoot over walls.
  • Lobby research duration changed to 50%, 100%, 150%, 200%

Fixed:

  • Rare crash when units attack at the same time when its target it killed.

playtest-20220222-2

General:

  • Units no longer try to shoot through walls if they cant.

AI:

  • Now only tries to keep distance between buildings, instead of requiring it.

Fixed:

  • Fixed a MP desync crash due to the AI cheating itself money.

playtest-20220222

General:

  • Its no longer possible to place buildings when out of resources.
  • Implemented handicap feature - It allows to slow down production times up to twice the time.
  • Asset browser will now display all assets from any supported source from KKnD, KKnD Xtreme and KKnD 2 Krossfire.
  • Added a new unused voice effect for the Wilbur Bomber.
  • Support for steam installations from all steam libraries.
  • Buildings are now rendered in transparent while placing them.
  • When trying to sell, repair, sacrifice or research, the blocked cursor is used whenever you should be able to do that action but cant due to a state restriction (cant do aynthing on a building which is being constructed or sold, cant tech up if max level, cant enter if full, ...).
  • Added a new mouse cursor when trying to place a building while having no resources.

AI:

  • Implemented building placement layout logic.
  • Implemented building build order logic.
  • Implemented research order.
  • Implemented tower placement layout logic.
  • Implemented tower build order logic.
  • Implemented responding when building or tanker is being attacked.

Fixed:

  • Fixed a rare crash when a bunker closes again.
  • Fixed oilpatch placements on "El Presidentes Paradise" which blocked mobile bases deploy positions.
  • Fixed some broken hotkeys.
  • Fixed a problem where tankers were not correctly docking.
  • Fixed the tech bunker unlocked animation offsets.
  • Fixed a crash where the AI causes a desync in multiplayer games.
  • Fixed mouse input on sidebar actions (sell, research, repair) when using the classic scheme.
  • Fixed the flamethrower particles being static instead of animated.

playtest-20210813

13 Aug 11:30
Compare
Choose a tag to compare

General:

  • Several under-the-hood engine updates.
  • Implemented a new screen which displays when the game assets cannot be found.

playtest-20210316

16 Mar 08:59
Compare
Choose a tag to compare

General:

  • Added skulls on sticks as map decorations
  • Added cinematic tents as map decorations
  • Added rallypoint flags
  • Added new Disintegrator unit to the game (currently only obtainable using debug mode)
  • Added support to load and display maps in the asset browser
  • Added support for the BLIT static image file format
  • Bunker open mechanics can now be set in lobby (either by proximity or by sending a technician in)
  • Saboteur behavior can now be set in lobby (either destroying the building or conquering it)

Enhancements:

  • Tanker ai enhanced
  • Sound tweaks for bike and sniper
  • Tweaked swat balancing
  • Assets loading even faster now
  • Tweaked game detection mechanism
  • Tweaked target offsets for Warrior Hall
  • Settings in lobby are now grouped for a better overview

Fixed:

  • Packaging issues, resulting in broken OSX and Linux binaries
  • Fixed production hotkeys
  • Fixed some sprite clipping issues
  • Fixed a crash in the game installation detection under linux / osx

playtest-20210311

11 Mar 18:12
Compare
Choose a tag to compare

General:

  • Added support for Steam under OSX and Linux
  • Added support for non-standard Steam installation paths
  • Removed modcontent installer
  • Removed OpenRA prefix for shortcuts

Enhancements:

  • Asset browser can now display maps
  • Mission Briefing videos can now be played

Fixed:

  • Fixed a crash when leaving a map
  • Music tracks are now properly generated from the installation path

playtest-20210310

10 Mar 10:33
Compare
Choose a tag to compare

First OpenKrush playtest.

The project is no longer a standalone remake, but a mod requiring a legal installation
Currently supported releases:

  • KKND (English original CD)
  • KKND Xtreme (Steam, GoG, English original CD)

General:

  • Project renamed to avoid licensing issues
  • Project is now a mod and requires a legal installation to avoid licensing issues
  • A lot of under the hood engine updates
  • Asset directories refactored and properly credited every asset
  • Removed defunc kknd2 mod (will be re-implemented later using the new project setup)

Enhancements:

  • Implemented recreations of all classic maps
  • Turreted units can now target and shoot while driving
  • Tanker logic rewritten for better experience
  • Added new custom sprites for the barracks
  • Added new custom sprites for the money generator buildings
  • Implemented more realistic targeting points for buildings
  • Implemented default building saboteur amounts
  • Added new sound for rotary cannons
  • Added new ui click sound
  • Implemented kknd font
  • Implemented fly sound for wasps

Fixes:

  • Fixed a rare bug where tankers end in a frozen unresponsible state
  • Fixed gort muzzle color
  • Fixed units aiming behavior
  • Fixed a crash when ordering stuff in fog covered areas
  • Fixed a rare crash when loosing a building which is being researched
  • Fixed sidebar orders when using the classic mouse controls
  • Fixed a crash when ordering mechanics using the hotkey
  • Fixed a rare crash involving flamethrower units
  • Fixed music playing while videos are playing
  • Fixed some sounds not properly looping