We've done it! After
two years behind closed doors, the commandos here at Westwood Studios have
created Command & Conquer! C&C continues the legacy of Dune II, but it
is more - much more. Exciting theatricals, engrossing
play, and sounds so encompassing, so immediately
overwhelming, you'll think you're there! Even the
most steadfast pacifist will be inclined to give up
passive resistance, for at least a few hours a day.
WHAT THE HEADLINES SAY
Set in the near future, C&C reveals a world a lot like
ours, but with certain disturbing differences. A well-
equipped and seemingly unstoppable terrorist organization
known as the Brotherhood Of Nod has risen, threatening
nothing less than global domination. The only thing
standing between Nod's raw ambitions and worldwide
stability is the Global Defense Initiative (GDI).
Early confrontations seem minor - a skirmish here, an
incident there - but before you know it, conflicts
escalate into real battles. Conditions shift, no
mission is the same, and the mysterious Tiberium,
which provides revenue for continued fighting, becomes
harder to obtain and process. This is no standard
killing ground.
IMPLEMENTS OF DESTRUCTION
Choose your side: will it be GDI or Nod? Weaponry
runs the gamut, from the familiar (Hum-vees and
assault vehicles of the GDI) to the fantastic
(Nod's Obelisk Of Light), but brute force won't always
solve your problems. C&C requires forethought and
cunning; the weapons and troops are easy to control
and deploy, but it's how you use them that will
save the world or bring it to its knees.
SIGHT, SOUND AND FURY
Graphics and video engulf you, blurring the line between
game and reality. Helicopters whirl into action,
intelligence agents are stalked by snipers, planes
crash spectacularly into buildings - and you'll be
there. Explosions, gunshots, and shouted orders
bombard you (try to keep your head)!
The warring factions have two entirely different sets
of cinematic sequences, led by GDI's calm and
resourceful General Sheppard, convincingly evoked by
actor Eric Martin, or Nod's charismatic and intense
Kane, played with evil aplomb by Joseph Kucan. Frank
Klepacki's musical scores combine classical and
industrial influences to deliver a driving, aggressive
soundtrack that's so cool, we plan to release it on a CD
of its own!
SAFETY IN NUMBERS?
Matching wits with a less-than-forgiving computer opponent
is one thing. Flesh-and-blood enemies are another
challenge entirely. With C&C's multiplay and modem
support, you can pummel a dear friend in a modem face-off,
or compete with up to four players via a Novell Local
Area Network (LAN). The ante is substantially upped,
and whether your friends fall to your ruthless assault,
or stomp you to bits is out of our hands.
BE ADVISED...
Sun Tzu once said, "Know thyself, know thy enemy and
victory shall never be endangered." You'd be wise
to heed him. C&C can do many things, but serving you
an easy victory is not one of them! It's up to you -
your ability to command and your desire to conquer.
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