DUNE II
A list of the most commonly asked questions from our customers
is listed below. If you don't see something on this list, check with
our general list of questions instead.
As always you can
write us mail and we'll try to get
back to you within 24 hours.
- The Starport does not
deliver ordered units.
- There are several types of machines that do not work correctly with
DUNE II. Specifically, the starport will not deliver goods after the
countdown timer has expired. To fix this, we have issued a patch which
upgrades the 1.01 version of the game to version 1.07.
Please be aware that old save games will not work with the newer version
of the game.
DOWNLOAD THE
DUNE II PATCH FILE
- My system locks up as soon as I
exit the game.
- Most of the new memory managers will allow you to use the
monochrome memory region to get back a little more low memory after
installation. DUNE II uses this memory area for it's own use, and
when this option is turned on, problems can occur, usually when exiting
the game.
An easy solution to this problem is to run MEMMAKER if you use EMM386, or
OPTIMIZE if you're using QEMM. Go to the user options screen and turn
"USE MONOCHROME MEMORY AREA" to OFF. The game should operate and exit
normally.
- I can't create teams in DUNE
II.
- Creating teams can be a little awkward. Here's the easiest way to
create a team of units...
1. Click on the follower unit. Click "MOVE", then click on the lead
unit as the destination. Your follower unit will immediately begin
moving toward it's leader.
2. Continue clicking follower units until your entire team is moving
toward the lead unit.
3. CLick on your lead unit and tell it where you want it to go.
4. Your team should stay together until the follower units catch up to
the lead unit. At this point, the team is disbanded and you will need to
recreate the team again.
We suggest you make your lead unit one of the faster vehicles to keep
your team from disbanding too early.
- I never find units under
the sand, just spice.
- The manual was printed before the game was finished. After focus
testing we decided to remove this option of the game because it could
give one side a large advantage over the other.
- I hear no voices in the
game.
- DUNE II uses an environment variable to find the correct interrupt,
IRQ and address settings of your sound card. If you do not have a line
in your CONFIG.SYS or AUTOEXEC.BAT files that looks like the one below,
you may not receive digitized voices in the game..
SET BLASTER=A220 I7 D1 T1
The parameters for the above line are :
A=Address of your soundcard
I=Interrupt setting
D=DMA setting
T=Type of sound card. (type 1 is for the original SoundBlaster card.)
We suggest you check your soundcard manual for further information about
this statement.
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