DUNE II

A list of the most commonly asked questions from our customers is listed below. If you don't see something on this list, check with our general list of questions instead.

As always you can write us mail and we'll try to get back to you within 24 hours.



The Starport does not deliver ordered units.


There are several types of machines that do not work correctly with DUNE II. Specifically, the starport will not deliver goods after the countdown timer has expired. To fix this, we have issued a patch which upgrades the 1.01 version of the game to version 1.07. Please be aware that old save games will not work with the newer version of the game.

DOWNLOAD THE DUNE II PATCH FILE



My system locks up as soon as I exit the game.


Most of the new memory managers will allow you to use the monochrome memory region to get back a little more low memory after installation. DUNE II uses this memory area for it's own use, and when this option is turned on, problems can occur, usually when exiting the game. An easy solution to this problem is to run MEMMAKER if you use EMM386, or OPTIMIZE if you're using QEMM. Go to the user options screen and turn "USE MONOCHROME MEMORY AREA" to OFF. The game should operate and exit normally.



I can't create teams in DUNE II.


Creating teams can be a little awkward. Here's the easiest way to create a team of units... 1. Click on the follower unit. Click "MOVE", then click on the lead unit as the destination. Your follower unit will immediately begin moving toward it's leader. 2. Continue clicking follower units until your entire team is moving toward the lead unit. 3. CLick on your lead unit and tell it where you want it to go. 4. Your team should stay together until the follower units catch up to the lead unit. At this point, the team is disbanded and you will need to recreate the team again. We suggest you make your lead unit one of the faster vehicles to keep your team from disbanding too early.



I never find units under the sand, just spice.


The manual was printed before the game was finished. After focus testing we decided to remove this option of the game because it could give one side a large advantage over the other.



I hear no voices in the game.


DUNE II uses an environment variable to find the correct interrupt, IRQ and address settings of your sound card. If you do not have a line in your CONFIG.SYS or AUTOEXEC.BAT files that looks like the one below, you may not receive digitized voices in the game..
SET BLASTER=A220 I7 D1 T1
The parameters for the above line are :

A=Address of your soundcard
I=Interrupt setting
D=DMA setting
T=Type of sound card. (type 1 is for the original SoundBlaster card.)

We suggest you check your soundcard manual for further information about this statement.



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