Command & Conquer, is an interactive strategy game like no other. Unlike traditional "strategy" games, Command & Conquer offers real-time combat. The emphasis isn't on turn taking or solving tactical problems like fuel, food, and bullets, but on real-time thrills, spills, and kills.
Those old-time Westwood followers might recognize that Command & Conquer is based on the same game engine as Dune II: The Building of a Dynasty (on IBM and Amiga) and Dune: The Battle for Arrakis (on Sega Genesis). Undoubtedly, game play in Command & Conquer shares the same elements of addictive fun as its predecessors: balancing realtime combat along with city/base-building simulation, along with the race to gather precious resources to finance the player's combat and building efforts. But while the game play balance was preserved, Command & Conquer's Artificial intelligence has been greatly enhanced to take advantage of the player's strategies and weaknesses. Rarely will the computer make the same mistake twice. You can expect to see sneak attacks, advanced patrols, and entire convoys striking at multiple weak points at once. In Command & Conquer, the outcome of battle is not determined by your adversary's weaknesses, but by your own.
In Command & Conquer, you must first choose who you fight for. Does your allegiance go to The evil Brotherhood of Nod, a terrorist faction bent on world dominance? Or, do you choose to fight for the good of all, and support the United Nations Global Defense Initiative (GDI)? With Command & Conquer, you can expect twice as much game play, without the feeling you're playing the same game over and over.
Added to the addictive fun of the game's play are the animated cinematic sequences. Employing the latest cutting-edge graphics techniques, the Westwood staff artists working on Command & Conquer combined the use of rendered and digitized full-motion video. Set to a script written by professional screenwriters, these animated sequences set the game play in an exciting story that places you right in the middle of the action.
And because you asked for it, Command & Conquer will allow you to go head-to-head against other commanders in specially designed missions over the internet or modem (2 player) or network (4 player)! As most of us know, nothing feels better than blasting your friends into dust, then gloating in triumph afterward. All of this, combined with the ability to play good or evil, modem or network, Human or Computer AI makes Westwood's Command & Conquer a game with tons of replay value.
FOR INTERNET PLAY: